EXPERIENCE: Immersive Gaming
︎︎︎ What I learned: Experience Design | Digital Renderings | Product Design + Exploration

As humanity progresses in its advancement in technology, the ease of gaming is sure to follow suit.
A random scenario was given to me: a form of entertainment to occur 10 years in the future that produces a zen mood. My solution to the prompt was to create a fully immersive conscience device.
The idea for this device was to bring together a generational gap through this device, showing that it can be for anyone of any age, and does not necessarily be used for only video games.

Young kids could use it as a way to be educated and play, in the comfort of their own home. Teenagers could use it to connect with their friends and play games with each other. Adults could use it to destress from a long day at work as a healthy coping mechanism.
It can allow for anyone to become friends, and long distance is cut short with it feeling just like real life.
The three solutions: create 3d rendering of packaging, create a news segment informing about the device, and an advertisement geared towards current video game users.

This device and solution allows for the ease of connecting digitally without having to leave your own home. This project was started during COVID times, and was a solution for being forced to stay at home.
To reach a broad range of audiences for advertising, having a news segment showcase the device is important.
This channel is meant to reach to an older audience, and to show that this device is more than just gaming, and can be used by anyone of any age.
While it is important to try and connect with new audience, reconnecting with your current audience is just as important.
This third solution is an advertisement for the online streaming platform called Twitch, which is video game based. As you join a live stream, the advertisement would play before you can watch your streamer.


To see process of this project, click these links:
Part 1
Part 2